![]() If the price is not right for you, that’s totally fine. We feel our asking price is right for the current production quality and the amount of content and features already in the game as well as a significant discount on the full version. While we understand $39.99 / €37,99 might feel steep compared to typical indie games in Early Access, please bear in mind that EVERSPACE 2 is a AA production with a development cycle over 4+ years by a veteran team of 25, plus a handful of long-term contractors as well as additional external AAA art services. One of the biggest discussions on the Steam forums and on social media is about the pricing of EVERSPACE 2 in Early Access. Please note that we most likely will not support Windows 7 or Windows 8 as we cannot guarantee that future versions of Unreal Engine 4 will still support those operating systems. Here’s a pretty good article on how to troubleshoot. Most crash reports were submitted by players running EVERSPACE 2 at max settings on older hardware or Windows versions or on overclocked GPUs. To get the best experience, always make sure you have the latest graphics drivers installed and try running the game with DX11 if your GPU is older than two years. We’ve been working closely with our friends at Nvidia and ARM to performance-test builds – both rated the Early Access version with “good” – and utilize their in-depth feedback for further performance optimization. We’ve done a fair amount of performance optimization, and while there is still some room for improvement, don’t expect any miracles when playing on older hardware. Ongoing Optimization Effortsīefore we go into the details, please bear in mind that playing EVERSPACE 2 with max settings puts a lot of strain on both your CPU and GPU. If anyone wants to add their vote, the poll is still live. We really want to nail this, but we need your feedback if things don’t work as expected and hope for your patience. We plan on opening a dedicated thread on the forums regarding key binding issues, and with your help and feedback, we should be able to find out why it isn’t working for everyone.Įven if HOTAS input is preferred by “only” 12% of pilots according to our recent poll, we understand it is important for them. We will look into these issues soon, but it won’t be an easy task. If things still don’t work properly, we kindly ask for your patience. If you run into any HOTAS issues, please try disabling Steam Input, which did the trick for quite a few HOTAS pilots. While it works fine for all Logitech (Saitek) and Thrustmaster models we tested, the devil seems to be in the details. We also invested quite a lot of time and effort into getting HOTAS/HOSAS support right from the start. If you’re a veteran space pilot coming over from a classic space flight sim and just can’t get the feel of EVERSPACE’s primary gimbal weapons and twitchy aiming, we got good news for you: Due to popular demand, the option to have the crosshair always centered when using the mouse, as well as options to show or hide the mouse deadzone and a small dot indicating the screen center, will be available in the next patch. If you play with a gamepad controller and are used to it, you should feel fine with at least one of the presets that you can still customize. If you prefer a more direct input, go to settings->input->mouse+keyboard and set “mouse position” to “operating system.” It’s one of the few code snippets that we didn’t rewrite for EVERSPACE 2, but we made some adjustments as the sequel’s combat is slightly slower-paced. Some pilots have mentioned MKB input feeling laggy or sluggish, which was surprising since we had received a lot of praise for the tight shooter-like WASD-controls in the predecessor. Mouse + Keyboard, Gamepad, and HOTAS Input A lot of the issues discovered are on our list already some require deeper investigation on our side for others, there are workarounds, a few are engine-related issues where we have to rely on our friends at Epic Games. As with every “major” launch, quite a few users ran into technical issues, especially as the game is still in Early Access.
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